Better argument order
This commit is contained in:
		
							parent
							
								
									c12bef50b3
								
							
						
					
					
						commit
						d7fa0ffd9d
					
				
					 1 changed files with 4 additions and 4 deletions
				
			
		| 
						 | 
				
			
			@ -207,7 +207,7 @@ rotate g = g & block .~ nextB
 | 
			
		|||
  where nextB     = fromMaybe blk $ getFirst . mconcat $ bs
 | 
			
		||||
        bs        = map ($ blk) safeFuncs
 | 
			
		||||
        safeFuncs = map (mkSafe .) funcs
 | 
			
		||||
        mkSafe b  = if isValidBlockPosition b brd then First (Just b) else First Nothing
 | 
			
		||||
        mkSafe b  = if isValidBlockPosition brd b then First (Just b) else First Nothing
 | 
			
		||||
        funcs     = [rotate', rotate' . translate Left, rotate' . translate Right]
 | 
			
		||||
        blk       = g ^. block
 | 
			
		||||
        brd       = g ^. board
 | 
			
		||||
| 
						 | 
				
			
			@ -237,7 +237,7 @@ nextBlock g = do
 | 
			
		|||
-- | Try to shift current block; if shifting not possible, leave block where it is
 | 
			
		||||
shift :: Direction -> Game -> Game
 | 
			
		||||
shift d g = g & block %~ shiftBlock
 | 
			
		||||
  where shiftBlock b = if isValidBlockPosition (translate d b) (g ^. board)
 | 
			
		||||
  where shiftBlock b = if isValidBlockPosition (g ^. board) (translate d b)
 | 
			
		||||
                          then translate d b
 | 
			
		||||
                          else b
 | 
			
		||||
 | 
			
		||||
| 
						 | 
				
			
			@ -256,8 +256,8 @@ gravitate :: Game -> Game
 | 
			
		|||
gravitate = shift Down
 | 
			
		||||
 | 
			
		||||
-- | Checks if block's potential new location is valid
 | 
			
		||||
isValidBlockPosition :: Block -> Board -> Bool
 | 
			
		||||
isValidBlockPosition blk brd = all validCoord $ blk ^. to coords
 | 
			
		||||
isValidBlockPosition :: Board -> Block -> Bool
 | 
			
		||||
isValidBlockPosition brd = all validCoord . coords
 | 
			
		||||
  where validCoord = (&&) <$> isFree brd <*> isInBounds
 | 
			
		||||
 | 
			
		||||
-- | Shuffle a sequence (random permutation)
 | 
			
		||||
| 
						 | 
				
			
			
 | 
			
		|||
		Loading…
	
	Add table
		Add a link
		
	
		Reference in a new issue