Implement clearing full rows
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					 1 changed files with 15 additions and 1 deletions
				
			
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			@ -52,6 +52,8 @@ data Game = Game
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  , _board :: Board
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  } deriving (Eq, Show)
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makeLenses ''Game
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-- Translate class for direct translations, without concern for boundaries
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-- Shiftable concerns safe translations with boundaries
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			@ -135,7 +137,19 @@ initGame lvl = do
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         , _score = 0
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         , _board = mempty }
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-- | TODO wallkicks http://tetris.wikia.com/wiki/TGM_rotation
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-- TODO check if mapKeysMonotonic works
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clearFullRows :: Game -> Game
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clearFullRows g = g & board %~ clearBoard
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  where clearBoard           = M.mapKeys shiftRowsAbove . M.filterWithKey isInFullRow
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        isInFullRow (_,y) _  = y `elem` fullRowIndices
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        fullRowIndices       = filter isFullRow [1..boardHeight]
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        isFullRow r          = boardWidth == (length . M.filterWithKey (inRow r) $ g ^. board)
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        inRow r (_, y) _     = r == y
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        shiftRowsAbove (x,y) =
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          let offset = length . filter (< y) $ fullRowIndices
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           in (x, y - offset)
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-- TODO wallkicks http://tetris.wikia.com/wiki/TGM_rotation
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shuffle :: Seq.Seq a -> IO (Seq.Seq a)
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shuffle xs
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